ABOUT​ ME//

"The more I deal with the work as something that is my own, as something that is personal,

the more successful it is." -- Marian Bantjes

Iam

A Development PROGRAMMER

 

Michael R Wills

(aka. NigelPhoenix Games)

a self motivated Indie game development professional and an engaged daily developer in all aspects of game design..

all including:

  • Complete unity Game programming

  • graphic/User Interface design &video development

  • Audio composition & music environment

  • Level design & basic Unity Modeling

  • Polish, performance & optimization

  • logo design, networking & marketing.  

 

Development of Games//

  • Devastation II = Game designer (PC & Android 3D shoot'em up fast action arcade Unity game)

  • Devastation = Game designer (PC & Android 2D shoot'em up bullet hell Unity game)

  • Extinction - Lead Programmer/ Level Designer (PC, 6-dimensions of freedom shooter Unity game)

  • Treasure Quest – Game Designer (PC Unity first person role playing dungeon crawler)

  • Destiny Venture - Programmer/Game Designer (PC, first person adventure Unity game)

  • Brick Win 2000 – Programmer/Game Designer (paddle & brick Java Script game for web browser)

  • Plane-X-ball - Programmer/Game Designer (PC roll-a-ball adventure Unity game)

  • Hellfire - Programmer/Game Designer (PC, first person shooter Unity game)

  • Bio Realm - Lead Programmer/Weapon Designer (PC, first person shooter Unity game)

Education & business//

Nova Scotia Community College                Truro, NS

Game Development Diploma 2018

 

Horton High School                                  Greenwich, NS

Grade 12 Diploma 2008

Devastation-Annihilate the Alien Race

N163LPH03N1x Games

First Shipped game release on steam

Entrepreneurship in the making grant program

NSCC community collage Truro, NS

Business Grant to N163LPH03N1x Games

NSCC Tech Connection Conference

NSCC community collage Truro, NS

Indie development spokesman

Skill sets & adaptabilities//

Adobe Photoshop:

  • Created a variety of advanced 3D design backgrounds

  • Designed and constructed overlaid images (game covers, logos, icons, banners)

  • Saving images in a variety of formats (PNG, JPEG, GIF, BMP, TIFF)

  • Exporting 3D images into 3D models for 3D design software.

 

Adobe After Effects:

  • Designed a majority of high quality videos (background, intro, loading)

  • Key framed imported design images from Photoshop (constructed – fading, moving, zooming, rotation, distortion)

  • Saved videos in high and low quality resolutions (H.264 - MOV, WMV, AVI, MP4)

  • Experienced with After Effect plugins such as Element 3D Video Copilot

 

Game Programming (Unity):

  • Character Controllers (6 degrees of freedom/First Person 3D, 2D controllers)

  • Enemy AI 3D & 2D (enemy state machines – attacking, moving, idling, shooting, vanishing, chasing, ambush, bosses)

  • Game Control Management (storing file data, loading and saving, game transition, scene management, day/night transitions, in game time management, wave systems)

  • UI programming (shops, object pooling, item management, character dialogue, game pop up displays, transitions, visual effects, camera FX)

 

Level Design (Unity):

  • Unity Pro Builder – design 3D object models and props including animations

  • Unity Pro Grids – design for perfect professional grid snapping for 3D models and levels

  • 3D and 2D Levels – (tile palettes, dungeons, houses, terrains, caves, boats)

  • Level objects (items, pickups, props, kill boxes, obstacles, moving platforms, puzzles)

  • Level development (post processing, occlusion, navigation, profiling, sky boxes, lighting, ambient settings)

 

User Interface (Unity/Other):

  • Main Menu UI (animation, buttons, sprites, backgrounds, 3D Text, transitions)

  • Loading Screens (Image design, loading bars, percentage displays)

  • In Game UI (damage effects, score, visual layout, health, ammo, item display)

  • Game videos (boot intros, game play videos, video backgrounds)

 

Magix Music Maker

  • Created a library of music albums

  • Constructed in game music (particular elemental designed levels - ice, lava, forest, boss, ambiance, dungeons, sound effects)

  • Combined mechanical sounds composed for intros and loading videos

 

Adobe Audition:

  • Recorded sounds for UI and in-game (distorted to sound like, gun effects, player movement, collisions, enemies, ambiance - (rivers, storms, waterfalls, day, nightfall, wind, underwater)

  • Enhanced sound frequency (echoes, reverb, ambiance, volume)

© 2020 Michael Wills / N163LPH03N1X Games