ABOUT​ ME

"The more I deal with the work as something that is my own, as something that is personal,

the more successful it is." -- Marian Bantjes

Iam

A GRAPHIC PROGRAMMER

 

Michael R Wills (aka. NigelPhoenix Games) is a self motivated game development professional and graphic/user interface designer, who is passionate about all aspects of game development and design who is an engaged hobbyist in multiple self made projects.

• Skilled in a variety of computer software programs including Unity, Adobe Tools and music design programs
• Dedicated, meticulous worker who is attentive to detail
• Fluent in C-Sharp, JavaScript & Python programming languages

Game Design //

  • Devastation II = Game designer (PC & Android 3D shoot'em up fast action arcade Unity game)

  • Devastation = Game designer (PC & Android 2D shoot'em up bullet hell Unity game)

  • Extinction - Lead Programmer/ Level Designer (PC, 6-dimensions of freedom shooter Unity game)

  • Treasure Quest – Game Designer (PC Unity first person role playing dungeon crawler)

  • Destiny Venture - Programmer/Game Designer (PC, first person adventure Unity game)

  • Brick Win 2000 – Programmer/Game Designer (paddle & brick Java Script game for web browser)

  • Plane-X-ball - Programmer/Game Designer (PC roll-a-ball adventure Unity game)

  • Hellfire - Programmer/Game Designer (PC, first person shooter Unity game)

  • Bio Realm - Lead Programmer/Weapon Designer (PC, first person shooter Unity game)

EDUCATION //

Nova Scotia Community College                Truro, NS

Game Development Diploma 2018

 

Horton High School                                  Greenwich, NS

Grade 12 Diploma 2008

SKILLS //

Graphic Design​ //

Adobe Photoshop:

  • Created a variety of advanced 3D design backgrounds

  • Designed and constructed overlaid images (game covers, logos, icons, banners)

  • Saving images in a variety of formats (PNG, JPEG, GIF, BMP, TIFF)

  • Exporting 3D images into 3D models for 3D design software.

 

Adobe After Effects:

  • Designed a majority of high quality videos (background, intro, loading)

  • Key framed imported design images from Photoshop (constructed – fading, moving, zooming, rotation, distortion)

  • Saved videos in high and low quality resolutions (H.264 - MOV, WMV, AVI, MP4)

  • Experienced with After Effect plugins such as Element 3D Video Copilot

 

Game Design //

 

Game Programming (Unity):

  • Character Controllers (6 degrees of freedom/First Person 3D, 2D controllers)

  • Enemy AI 3D & 2D (enemy state machines – attacking, moving, idling, shooting, vanishing, chasing, ambush, bosses)

  • Game Control Management (storing file data, loading and saving, game transition, scene management, day/night transitions, in game time management, wave systems)

  • UI programming (shops, object pooling, item management, character dialogue, game pop up displays, transitions, visual effects, camera FX)

 

Level Design (Unity):

  • Unity Pro Builder – design 3D object models and props including animations

  • Unity Pro Grids – design for perfect professional grid snapping for 3D models and levels

  • 3D and 2D Levels – (tile palettes, dungeons, houses, terrains, caves, boats)

  • Level objects (items, pickups, props, kill boxes, obstacles, moving platforms, puzzles)

  • Level development (post processing, occlusion, navigation, profiling, sky boxes, lighting, ambient settings)

 

User Interface (Unity/Other):

  • Main Menu UI (animation, buttons, sprites, backgrounds, 3D Text, transitions)

  • Loading Screens (Image design, loading bars, percentage displays)

  • In Game UI (damage effects, score, visual layout, health, ammo, item display)

  • Game videos (boot intros, game play videos, video backgrounds)

 

Sound Design //

 

Magix Music Maker

  • Created a library of music albums

  • Constructed in game music (particular elemental designed levels - ice, lava, forest, boss, ambiance, dungeons, sound effects)

  • Combined mechanical sounds composed for intros and loading videos

 

Adobe Audition:

  • Recorded sounds for UI and in-game (distorted to sound like, gun effects, player movement, collisions, enemies, ambiance - (rivers, storms, waterfalls, day, nightfall, wind, underwater)

  • Enhanced sound frequency (echoes, reverb, ambiance, volume)

© 2019 Michael Wills / N163LPH03N1X Games